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Exactly four and a half months ago I was asked by an interviewer ‘how would you go about designing a solution for ….’
I had an answer but it was not sticky, not to them, not to me.
Today I have an answer (sticky to me at least). Here’s my design process:
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Do some secondary research to understand the problem space? Goal: to find at least 5 to 6 topics that are hot in the industry (of course around the problem space)
Talk to the users to understand their literacy about the challenge space (are they catching up with the trends or they are too lazy)
Find people who are influential in the industry (Subject Matter Experts)
Ok, now compile the data and look for themes and patterns (there’s more in data than we can see/spot)
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Stop at just enough research. Come up with a broad (big enough) overreaching problem statement.
Level 3: Persuade the team to jump into the Design Sprint to tackle the challenge in a together, alone setting.
Day 1 of the sprint is imp because its all about zeroing on the challenges the team hopes to tackle during the sprint
Day 2: The fun starts —> Designing the solution.
Day 3: Choosing a solution
Day 4: Breaking the solution in smaller fragments that could be prototyped
Day 5: User Test
Level 4: Repeat 🔁 [Iteration Sprint]
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Level 5: Take 80 hrs (roughly 2 weeks) to design a development ready solution
Level 6: Metrics & Events (still figuring out), simultaneously get coding.
Level 7: Ship with analytics in place (figuring it out)
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IDEAS CURATED BY
A designer who’s learning how to build and sell. Exploring ways to get maximum leverage by acquiring specific knowledge. I take compounding very seriously.
CURATOR'S NOTE
Design is subjective but doesn’t have to be unstructured
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