5 Lessons Video Games Taught Me About Success
SIMILAR ARTICLES & IDEAS:
The reward our brains feel when accomplishing something in a game teaches us to focus our own actions and helps us control the situations around us. Lessons like this are easily applied in the real world.
Researchers designed a game called SPARX to help treat depressed teenagers. The players had almost double the total recovery rate when compared to the conventional treatment group.
Games that are popular or involve social mechanics can help with making friends by giving access to the community that forms around the shared experience.
Gaming conventions, online multiplayer sessions, and competitions all help players meet new people and make friends with a common interest.
Video games had a reputation of being emotionally numbing and brain rotting, but this recent trend towards narrative-centric gaming is now developing a player’s sense of sympathy and empathy.
Game designers are now starting to explore and incorporate the emotional elements that exist in other forms of media, the most important element being narrative.
There are games designed to train and improve brain functionality, logical deduction, pattern recognition, memory, matching, and outside the box thinking.
The interactivity of games is one way to exercise your mind while having fun. That’s important because, like muscles, the brain will atrophy if you don’t work it.
It’s possible that gaming enables stereotypically introspective individuals to be more social, ultimately improving social skills.
In the earliest consoles, gaming with friends involved a physical gathering in front of a single TV. Even in today’s online multiplayers, gamers often form groups, communicate over voice and video chat, and can even help train leaders in the case of those who manage the groups.
The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : “gaming disorder”
A gaming disorder is defined as an overly and uncontainable preoccupation with video games — the obsession results in significant personal, social, academic or occupational impairment for at least 12 months.
However, the idea that someone can be addicted to a behavior, as opposed to a substance, remains contentious.
Addiction can include:
The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.