6 Life Lessons From Video Games - Deepstash

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5 Lessons Video Games Taught Me About Success

6 Life Lessons From Video Games

6 Life Lessons From Video Games
  1. Sometimes games tempt us to cheat, but winning while cheating is an empty victory.
  2. Many games have secret bonuses and features not explained. To extract the most out of things you have to be meticulous.
  3. Repeated failure is built into the learning curve of any well-designed game. Failure is a part of success in real life and you have to learn to embrace it.
  4.  Experiment with strategies, even if it leads to an occasional loss.
  5. Most gamers are willing to spend copious amounts of time mastering games but can’t say the same about their careers. Enthusiasm propels you to success, try to bring some of that to life.
  6. Most people are engaged by games but not by their jobs. Try to gamefy your work and challenge yourself at the office.

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Video Games Can Teach You Personal Accountability
Video Games Can Teach You Personal Accountability

The reward our brains feel when accomplishing something in a game teaches us to focus our own actions and helps us control the situations around us. Lessons like this are easily applied in the real world.

Video Games Are Now Used In Therapy

Researchers designed a game called SPARX to help treat depressed teenagers. The players had almost double the total recovery rate when compared to the conventional treatment group.

Video Games Can Help You Make Friends

Games that are popular or involve social mechanics can help with making friends by giving access to the community that forms around the shared experience. 

Gaming conventions, online multiplayer sessions, and competitions all help players meet new people and make friends with a common interest. 

Sympathy and Empathy
Sympathy and Empathy

Video games had a reputation of being emotionally numbing and brain rotting, but this recent trend towards narrative-centric gaming is now developing a player’s sense of sympathy and empathy.

Game designers are now starting to explore and incorporate the emotional elements that exist in other forms of media, the most important element being narrative. 

Mental and Creative Prowess

There are games designed to train and improve brain functionality, logical deduction, pattern recognition, memory, matching, and outside the box thinking.

The interactivity of games is one way to exercise your mind while having fun. That’s important because, like muscles, the brain will atrophy if you don’t work it. 

Leadership and Socialization

It’s possible that gaming enables stereotypically introspective individuals to be more social, ultimately improving social skills.

In the earliest consoles, gaming with friends involved a physical gathering in front of a single TV. Even in today’s online multiplayers, gamers often form groups, communicate over voice and video chat, and can even help train leaders in the case of those who manage the groups. 

A new disorder

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : gaming disorder

A gaming disorder is defined as an overly and uncontainable preoccupation with video games — the obsession results in significant personal, social, academic or occupational impairment for at least 12 months.

However,  the idea that someone can be addicted to a behavior, as opposed to a substance, remains contentious.

The term "addiction"

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost any fixation. 

The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

Arguments against gaming addiction
  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products.