The reward our brains feel when accomplishing something in a game teaches us to focus our own actions and helps us control the situations around us. Lessons like this are easily applied in the real world.
Video games had a reputation of being emotionally numbing and brain rotting, but this recent trend towards narrative-centric gaming is now developing a player’s sense of sympathy and empathy.
Game designers are now starting to explore and incorporate the emotional elements that exist in other forms of media, the most important element being narrative.
The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : “gaming disorder”
A gaming disorder is defined as an overly and uncontainable preoccupation with video games — the obsession results in significant personal, social, academic or occupational impairment for at least 12 months.
However, the idea that someone can be addicted to a behavior, as opposed to a substance, remains contentious.