If a user spends four seconds on an interface and can’t figure out what to do, they feel stupid and will start to disengage emotionally.
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Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.
I am a product designer fascinated by game design. Although I am not a gamer, I believe game design can transform boring activities into fun experiences (Will add more ideas as I stumble upon them).
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These four pillars represent the four ways where the temporal behavior of user experiences supports usability.
One needs to figure out their own style and change it if needed. One can take a few seconds before responding and reflect upon what they have listened to with intent.
The first step is to validate the person’s feelings, making them feel heard and listened to. The listening part is even mor...
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