If a user spends four seconds on an interface and can’t figure out what to do, they feel stupid and will start to disengage emotionally.
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Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.
I am a product designer fascinated by game design. Although I am not a gamer, I believe game design can transform boring activities into fun experiences (Will add more ideas as I stumble upon them).
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These four pillars represent the four ways where the temporal behavior of user experiences supports usability.
The Metaverse is the successor to the internet, and all the worlds in the Metaverse are equivalent to the internet's websites. We can now visualise and experience what the worldwide web can offer in a 3D user interface.
This new interface will reveal new opportunities for ...
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