Player-Centered Design - Deepstash
Player-Centered Design

Player-Centered Design

There are different types of players in a game with different motivation: 

  • The Achiever - the objective is to collect accomplishments among the way and showcase status (10% of people)
  • The Explorer - he/she wants to discover and learn new things (10% of people). Likes to gradually discover new areas and skills
  • The Socializer - wants to collaborate with others, the objective is to achieve things but not on their own, rather in teams (70-80% of people)
  • The Killer - want to see other people lose and he/she winning compared to them (1% of people)

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magdamihalache

User Researcher, passionate about behaviours and building the right products. I 'stash' about research, self-development and education.

Gamification can boost engagement in a product if tied to the right motivation

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