Daniel Gross’ framework for learning - Deepstash
Daniel Gross’ framework for learning

Daniel Gross’ framework for learning

Build a video game for yourself. Like a game, productive projects have multiple levels.

Follow the Goldilocks Principle: not too easy, not too hard. The learning project needs to be challenging enough to demand focus, but easy enough to make consistent progress. You can then enter the optimal state of learning.

If you get stuck, “video game” is too hard. When this happens, you should stop. Work on a smaller step or retreat to a manageable challenge

Share your learnings, it's the best way to speed up your feedback loops,which will help you learn faster and improve based on the feedback you receive

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parv_m

Unable to type with boxing gloves on. Introvert.

The more you learn, the easier it is to learn. Pick the right projects, and you’ll develop a personal network effect, where each new skill increases the value of skills you already have.

The idea is part of this collection:

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