Build a video game for yourself. Like a game, productive projects have multiple levels.
Follow the Goldilocks Principle: not too easy, not too hard. The learning project needs to be challenging enough to demand focus, but easy enough to make consistent progress. You can then enter the optimal state of learning.
If you get stuck, “video game” is too hard. When this happens, you should stop. Work on a smaller step or retreat to a manageable challenge
Share your learnings, it's the best way to speed up your feedback loops,which will help you learn faster and improve based on the feedback you receive
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The more you learn, the easier it is to learn. Pick the right projects, and you’ll develop a personal network effect, where each new skill increases the value of skills you already have.
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Similar ideas to Daniel Gross’ framework for learning
Games are optimal learning environments:
Optimal experiences( or the state of 'Flow') when the challenges we face are exquisitely matched to our abilities. Set Goldilocks tasks, tasks that are not too hard and not too easy. Challenge yourself, but get it done.
3 Rules of Mastery
Keeping a journal with a record of your learnings and feedback (areas of improvement) can keep us on the right path, and speed up our progress, and learning too.
Listing out 5 or 10 areas of improvement and tracking the progress in weekly or monthly reviews is a great way to develop your ca...
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