Deconstruct cognitive maps - Deepstash
Deconstruct cognitive maps

Deconstruct cognitive maps

In games maps can be made of:

Path - a route that players can follow. In 3D games it can literally be a road. 

Landmark - usually fixed, recognisable elements that act as reference points helping players orienting themselves. 

District -  used to divide a large game world into smaller, more manageable regions. 

Edge - they have to separate or break the world continuity. Gates, Walls etc. They can mark the end of the world or be used to transition to new areas.

Node - a hub that can be used to access multiple locations. A plaza, intersection etc. Usually placed between districts.

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vladimir

Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.

Maps are important in designing any game. This resource helped me understand how to think about designing them.

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