In games maps can be made of:
Path - a route that players can follow. In 3D games it can literally be a road.
Landmark - usually fixed, recognisable elements that act as reference points helping players orienting themselves.
District - used to divide a large game world into smaller, more manageable regions.
Edge - they have to separate or break the world continuity. Gates, Walls etc. They can mark the end of the world or be used to transition to new areas.
Node - a hub that can be used to access multiple locations. A plaza, intersection etc. Usually placed between districts.
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Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.
Maps are important in designing any game. This resource helped me understand how to think about designing them.
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