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In a gamified system, maps serve important functions:
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A good map has to map the environment in the mind of the user, not to faithfully represent the terrain. The map is not the territory.
When the map does not match the territory (or the environment), users get lost. They usually quit the game.
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In games maps can be made of:
Path - a route that players can follow. In 3D games it can literally be a road.
Landmark - usually fixed, recognisable elements that act as reference points helping players orienting themselves.
District - used to divide a large game world into smaller, more manageable regions.
Edge - they have to separate or break the world continuity. Gates, Walls etc. They can mark the end of the world or be used to transition to new areas.
Node - a hub that can be used to access multiple locations. A plaza, intersection etc. Usually placed between districts.
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IDEAS CURATED BY
Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.
CURATOR'S NOTE
Maps are important in designing any game. This resource helped me understand how to think about designing them.
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