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Why Pokémon remains a cultural phenomenon 20 years on

Pokemon Championships

Pokémon is one of the few games to have tournaments and championships at an international scale, like the 2019 Europe Championships which happened in Berlin.

Youngsters get hooked to the world of e-sports like a gateway drug that is Pokémon.

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Why Pokémon remains a cultural phenomenon 20 years on

Why Pokémon remains a cultural phenomenon 20 years on

https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/pokemon-why-still-popular-championships-a8924756.html

independent.co.uk

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Key Ideas

The Pokémon Phenomenon

The franchise of Pokémon, which ranges from movies, video games and even card games, which are after more than 20 years, is as strong as ever. It has kept evolving with new and fresh ideas (like the 'Go' version) and has incorporated new technology (like embracing smartphones) to keep the fans interested.

It is one of the few ‘brands’ to have its own magazine, which is now going strong after 28 issues.

Pokémon: The Appeal

Pokémon is an easy game to get into but is intriguing and difficult to master, whether it is consoles or trading cards. There are a lot of characters (or creatures) to know about and it is a pleasant world to get lost into.

The 2016 ‘Detective Pikachu’ movie, coming after 17 years after the original Pokémon movie, made it clear that it is still popular and has a captive audience.

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Pokeflu: Nintendo And Game Boy

The Pokémon craze was in full bloom when the first movie of the franchise debuted in 1999, though the parent company Nintendo made huge waves with the innovative, crazy-good NES console in 1983. The games were imaginative and beautiful, becoming extremely popular all across the world.

In 1989, Nintendo’s handheld console, Game Boy, in which many games including Pokémon debuted, changed the way games were consumed both by adults and children.

The Pokémon Phenomenon
  • The game is set in a fictional village where players explore the rivers and forests searching for creatures(or monsters) which are for taming and training.
  • The game was designed to compel the player to seek out other players and network with them to complete their mission.
  • American companies like Atari provided a primitive gaming experience when compared to the explorative, dream-like atmosphere and playing complexity provided by Game Boy.
  • The game was originally considered too cute for American gaming customers, where macho men and femme fatales were preferred to school children and ‘Hello Kitty’ styled monsters.

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