Pokémon - Deepstash

deepstash

Beta

Get an account to save ideas & make your own & organize them how you wish.

deepstash

Beta

Pokémon: The Japanese game that went viral

Pokémon

Pokémon

Pokémon, with its first incarnation as a video game + trading card collection, emerged in Japan back in 1996 and created a viral storm, earning USD 5 billion for Nintendo, its parent company, in just three years. It created a frenzy of fans all across the world, something known as “Pokémania".

2 SAVES


This is a professional note extracted from an online article.

Read more efficiently

Save what inspires you

Remember anything

IDEA EXTRACTED FROM:

Pokémon: The Japanese game that went viral

Pokémon: The Japanese game that went viral

https://www.bbc.com/culture/article/20200811-pokemon-the-japanese-game-that-went-viral

bbc.com

5

Key Ideas

Pokémon

Pokémon, with its first incarnation as a video game + trading card collection, emerged in Japan back in 1996 and created a viral storm, earning USD 5 billion for Nintendo, its parent company, in just three years. It created a frenzy of fans all across the world, something known as “Pokémania".

Pokeflu: Nintendo And Game Boy

The Pokémon craze was in full bloom when the first movie of the franchise debuted in 1999, though the parent company Nintendo made huge waves with the innovative, crazy-good NES console in 1983. The games were imaginative and beautiful, becoming extremely popular all across the world.

In 1989, Nintendo’s handheld console, Game Boy, in which many games including Pokémon debuted, changed the way games were consumed both by adults and children.

The Pokémon Phenomenon

  • The game is set in a fictional village where players explore the rivers and forests searching for creatures(or monsters) which are for taming and training.
  • The game was designed to compel the player to seek out other players and network with them to complete their mission.
  • American companies like Atari provided a primitive gaming experience when compared to the explorative, dream-like atmosphere and playing complexity provided by Game Boy.
  • The game was originally considered too cute for American gaming customers, where macho men and femme fatales were preferred to school children and ‘Hello Kitty’ styled monsters.

Origins Of Pokémon

Pokémon was the brainchild of Satoshi Tijari, who was only 24 when he started working on the iconic game for Gameboy, taking six years before it finally went on sale in Japan.

The game tapped into the need to explore mountains, rivers and landscapes which had all but disappeared, with large-scale urbanization and infrastructure developments in the country.

Pokémon Go

After a lull lasting more than a decade, the Pokémon brand took advantage of new technologies like Augmented Reality (AR), GPS and powerful smartphones in the hands of billions, to create a real-life adventure game called Pokémon Go, which forced players to move outside, searching for monsters.

The smartphones became Pokémon detectors and gameplay was never the same again, with the game being downloaded a billion times.

SIMILAR ARTICLES & IDEAS:

Nothing is too big to tackle
Final Fantasy VII has you battle a man on his way to becoming a God. But the game teaches you the importance of taking a stand and fighting for the right reasons, even in the face of defeat.
Determination is key

Whether it's powering through the many dungeons of Hyrule in a Legend of Zelda game or trying to complete an especially difficult assignment at work, you're not going to accomplish it all in one day. 

The key to getting through it all is to remain steadfast and keep moving forward, no matter the difficulty. Procrastination certainly doesn't help; it'll still be waiting right where you left off. 

Sometimes it takes teamwork

If Team Fortess 2 has anything to teach, it's that even the motliest of crews can win the day when they work together toward a common goal.

Sometimes the best teams come together from different walks of life, so don't be afraid to bring your cocky Scout and your experimental Medic even if it seems they won't work well together. 

6 more ideas

Video Games Can Teach You Personal Accountability
Video Games Can Teach You Personal Accountability

The reward our brains feel when accomplishing something in a game teaches us to focus our own actions and helps us control the situations around us. Lessons like this are easily applied in t...

Video Games Are Now Used In Therapy

Researchers designed a game called SPARX to help treat depressed teenagers. The players had almost double the total recovery rate when compared to the conventional treatment group.

Video Games Can Help You Make Friends

Games that are popular or involve social mechanics can help with making friends by giving access to the community that forms around the shared experience. 

Gaming conventions, online multiplayer sessions, and competitions all help players meet new people and make friends with a common interest. 

6 more ideas

The Pokémon Phenomenon
The Pokémon Phenomenon

The franchise of Pokémon, which ranges from movies, video games and even card games, which are after more than 20 years, is as strong as ever. It has kept evolving with new and fresh ideas (like th...

Pokemon Championships

Pokémon is one of the few games to have tournaments and championships at an international scale, like the 2019 Europe Championships which happened in Berlin.

Youngsters get hooked to the world of e-sports like a gateway drug that is Pokémon.

Pokémon: The Appeal

Pokémon is an easy game to get into but is intriguing and difficult to master, whether it is consoles or trading cards. There are a lot of characters (or creatures) to know about and it is a pleasant world to get lost into.

The 2016 ‘Detective Pikachu’ movie, coming after 17 years after the original Pokémon movie, made it clear that it is still popular and has a captive audience.

Kids Addicted to Videogames
  • When we see kids playing videogames all day, we think they are addicted, and that it is harmful.
  • In most cases, there is no addiction, but just overindulgence,
  • In cases they do...
Moderate Gaming

Kids have been naturally avoiding schoolwork or household chores way before video games came in the picture.

And moderate video game playing, less than three hours a day is not an addiction but can actually be beneficial for the cognitive and reflexive development of kids.

Unmet Psychological Needs

There are certain psychological needs that kids look for:

  • Competence: Kids need to compete, grow, and attain mastery over tasks.
  • Autonomy: A sense of freedom and control.
  • Relatedness: A want of being worthy to others while wanting others to matter to us as well.

one more idea

Developing mastery

Fun is the experience of developing mastery. When we acquire new skills and recognize valuable patterns, our brains reward us with a shot of pleasurable sensations. 

Games and learning

Games are optimal learning environments:

  • Feedback loops are short, fast and adapted to your skill level.
  • Challenges grow as you develop new skills.
  • Failures are learning opportunities because every time you make a mistake, you get a hint about how you can do better next time.
Boredom and learning

Boredom is what we feel when our brain decides that there's nothing worth learning. It's the brain searching for new information.

And even games become boring at some point because they eventually run out of things to teach you. That's when you stop playing.

4 more ideas

Egyptian Senet
Egyptian Senet

One of the earliest known board games, Senet was played in 3100 BC and loved by Queen Nefertari and the Pharaoh Tutankhamun.

Played using a longboard having three rows of ten squar...

The Royal Game Of Ur
  • Also known as Twenty Squares, this 4500-year-old game, first unearthed in ancient Mesopotamia, is impressive in its complex rules and intricate design.
  • The beautiful game board uses twenty squares and has a narrow bridge in the middle part, was played in Iraq, Israel, Egypt, Turkey and many other ancient civilizations.
  • To finish the game as winners, players had to race their opponent to the opposite end of the board, moving pieces according to knucklebone dice rolls.
The Game of Mehen
  • Named after the Egyptian serpentine deity, Mehen is also known as the Egyptian Snake Game and was played between 3100 to 2300 BC.
  • Six players could simultaneously play this spiral board, each having a piece crafted in the shape of a lion or a sphere.
  • The rules of this game are not very clear because it lost its popularity after the decline of Egypt’s Old Kingdom and is hardly found in archaeological records.

9 more ideas

A new disorder

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors :

The term "addiction"

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost any fixation. 

The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

Arguments against gaming addiction
  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products. 

4 more ideas

Attention = Focusing + Ignoring

Paying attention involves two separate distinct brain functions: 

  1. “enhancement” - our ability to focus on things that matter) 
  2. “suppression” - our ability to ...
Suppressing distraction gets harder with age

Our ability to filter out distractions, not our concentration, diminishes with age. 

As we grow older we get more and more distracted. 

Less visual clutter to eliminate distractions

When your eyes are closed, your brain isn’t working as hard to filter out visual information. So: 

  • Use one screen, one browser window, and one computer program at a time.
  • Keep your physical and virtual desktop tidy.

one more idea

Programmed To Be Addictive

Games are designed to be addictive in a ‘gateway drug’ fashion. The ‘free-to-play’ or ‘Freemium’ models entice users to try and as soon as one plays it and is hooked, they ask for a little amount o...

Behaviour Psychology

Most of these addictive mobile games are casual ones, and raked in $50 billion dollars of annual revenue in 2018 alone, more than what Hollywood’s global revenue was in that year.

Core gaming has dedicated followers and are complex, requiring commitment and skill. They require years of commitment and people are passionate about them, with some being lifetime members.

These games use highly advanced psychological tricks, studying the behaviour of smokers, to get people to spend on their platform.

Rewards and dopamine
Rewards and dopamine

Our brains compute 3 things about reward: how much will we get, how soon will we get it, and how certain are we that we will in fact get it. 

And it’s when the probability of a re...

Why video games are so addictive

Games are enticing because you might win but you might not. And video games do it so efficiently, because they ride the tide of computer technology. The balance between winning and losing is continuously adjusted, according to how well you’re doing, as measured in hits and misses, gains and losses, moment by moment. The sweet spot knows you, it finds you. It adjusts to you.