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The pandemic accelerated our virtual world of work. For many, in-person gatherings turned into video call-only meetings overnight. Tools and platforms like Zoom, Microsoft Teams, Slack, and Workplace from Facebook became mission-critical to collaborating with teammates and getting work done.
Now, some companies like Meta (née Facebook) and Microsoft plan to create the platforms and tools for organizations to operate in a virtual workspace—for employees to go beyond two-dimensional Zoom calls and interact with colleagues in three-dimensions via an avatar in a virtual environment.
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A virtual workspace is an online environment where employees communicate, collaborate, and/or work. Many are already familiar with two-dimensional virtual workspaces thanks to remote work. If not, think platforms like Zoom and Microsoft Teams.
While three-dimensional virtual workspaces are less common, some companies are aiming to make them the next wave of how we work. What’s the difference? Instead of seeing coworkers on a video-call grid, employees in a three-dimensional workspace would join them (with an avatar) in a virtual office.
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Meta/Facebook is not the only gig in town. A number of companies have already made waves (i.e., investments) in building the metaverse. Gaming platform Roblox has shared its vision for a place where “people can come together within millions of 3D experiences to learn, work, play, create and socialize.”
Meanwhile, Epic Games (the company behind Fortnite) has raised $1 billion from investors to help with its plans for building the metaverse. Companies like Microsoft and chipmaker Nvidia have also expressed intent to build the metaverse.
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Diversifying the tools your organization uses in a virtual workspace would help mitigate a problem like this from happening again. But there are other implications for a virtual world of work—especially with Facebook at the helm.
Facebook trying to lead the way into a virtual world could require even more personal data and offer greater potential for abuse and misinformation when it hasn’t fixed those problems in its current platforms.
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CURATOR'S NOTE
Metaverse: A Primer
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