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At the beginning of 2013, Chrome was yet to become the default Browser on Android, it didn’t have a tablet version and has just been release on iOS.
Mobile became the primary focus in the years separating the beginning of 2013 and the Chrome Android material design revamp of 2015.
We started seeing the desktop/laptop landscape shift into a state where touchscreen were no longer the exclusive attribute of mobile but also the one of more productive platforms such as laptops.
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As part of this big update cycle, Chrome received a revamp of its mobile properties, iOs and Android.
The desktop UI future was slowly taking shape and clearer opinions on the matter were forming. It is at that time, almost two years from now, that the chrome desktop redesign process started. It is at that time, almost two years from now, that the chrome desktop redesign process started.
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From an engineering perspective Chrome is spread across 4 Frameworks/Codebases: views, cocoa on Macos, Java for Android, and Obj-C/Swift for iOS.
To keep our sanity and to enable better long term asset management, we try to share as much design resources as possible across platforms. For example Windows, Chrome OS and Mac share a lot of common visuals.
If you launch Chrome on an iPad or an Android tablet, they will look very similar.
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To do so, we needed two things:
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The native frame on windows is taller than its Chrome OS and Mac OS counterparts.
It makes the frame easier to click and grab at the cost of a bigger footprint.
To achieve balance, we split the UI in half: tabs+ Window frame/ Toolbar. Tabs are 28pt, equal to the Omnibox height. We leave an 8pt top padding between the tabs and the top of the frame.
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We used 16X16pt based icons to match our new normal and hybrid UI. We reduced the container from 24pt to 16pt and added some flexibility around the initial internal padding: 2pt change to 1pt to 2pt depending on the icon.
We also made the icon line weight slightly thinner (2Px on 100% and 3Px one 200% from the initial 2Px in 100% and 4Px in 200%) this way, they are more elegant and balanced within our UI.
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In normal mode, we went for 28X28pt touch targets, holding 16X16pt icons. While icons kept their 28X28pt touch targets, we increased their surrounding margin to 8pt, giving the UI more space and reducing user touch errors.
We use 16X16pt iconography throughout. This minimizes the amount of design asset requiring maintenance, making long term scalability as well as feature iteration. Easier to maintain.
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There are two tenants to our omnibox and dropdown layout design:
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The Core UI is formed of three key elements:
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After the completion of the Implementation-Ready Specs and Mocks for the core UI, I dabbled a bit in chrome’s secondary UI.
We include in that category every chrome element not directly visible such as menus, Dialogs, bubbles, buttons, Info-Bars, Find-In-Page and Download shelf.
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As a closing note, I’d like to share some of the lessons I learned during this project as well as some release reaction, both internal and external, hoping that these will be helpful to you, in your projects.
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Programmatic rendering and motion design were crucial in getting the design right.
If you are lucky enough to be working with motivated and engaged engineer, you might realize that they can sometimes be a better designer than you.
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In the present case, they were involved right away and were an integral of the design and conception process.
Engineers' motivation to deliver better design through better engineering solution made the product what it is today.
Maintaining constant communication was key to bring the right design to life.
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Delivering extremely precise spec work is necessary, however, in some cases, leaving your preliminary work open for feedback and new ideas can bring your design to another level.
As long as your end design stays true to its original goal or intent, let others enter your process and improve on your design.
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I won’t lie, I do not have the miracle solution to it but there are things that you can do to minimize change aversion:
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The biggest improvements brought by this redesign project are under the hood. Finding satisfaction in your work and the result through your own eyes is more important than seeking validation through others.
If you are truly and honestly satisfied with what you have done. You’re good.
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