Deadlines constantly shift and are unrealistic. Managers ignore you.... - Deepstash

Deadlines constantly shift and are unrealistic. Managers ignore you. The jobs are very limited. The degree doesn’t transfer to many areas outside of game design. Many designers are looking for a way out. The industry will serve you well if you are truly passionate about game design. But you’ll probably wish you’d just gone down the computer science route.

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MORE IDEAS FROM THEARTICLE

There are many poorly treated and abused animals that come into the office. The optics are very depressing and vets have a high rate of suicide. Their love for animals exposes them to the worst of humanity.

Even further, becoming a vet is as selective as med school, sometimes more so. Becoming credentialed requires sacrifice, intelligence, work ethic, and debt. Yet quite often, vets don’t get the respect they deserve.

Also, they get bit and scratched.

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I do a lot of ghostwriting for executives. My job is to help tell their story, either in book or article form. The more I learn, the more I feel bad for them.

Not one of the CEOs I’ve written for looks back fondly on the actual day-to-day CEO experience. They loved being CEO. But they hated the job. Their phone was ringing at all hours. Every problem rolled up to them.

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My parents own and operate Bleufrog Vineyards . I spend a lot of time visiting them and will attest that it is a seven-day-a-week job. There’s always something going on. They need to spray the vines or call a vendor or get labels fixed. They manage people. Machinery is always breaking down. Every vine is growing and needs monitoring. If there’s a cold front they have to start fires and cover the vines in netting. I could fill a 300 bullet point list of recurring tasks.

What people think owning a vineyard is like:

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One might think it involves lots of wine tasting, socializing, and beautiful sunsets across the landscape. It does. However, owning a vineyard is also, hands down, one of the most grueling professions.

What people think owning a vineyard is like:

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Perhaps game design, more than any other profession, embodies the dichotomy between what people see and “what goes into it”. The industry is chaotic . You work long hours and are underpaid. It’s a damn shame because more than $40 billion is spent annually on games in the US alone. I’d be sitting there wondering where my money was too.

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Vets have shockingly low job satisfaction. It’s mostly because of customers. They make life hell. Many don’t want to pay to fix animals and just euthanize the pet or let them suffer.

Others are annoyed with the animal and don’t want to give it to someone else so they put it down needlessly. Some people think veterinarians are squeezing them on pricing. In reality, vets don’t make nearly as much money as people think.

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The cruel existence of game design

I grew up in the 80s and 90s, in a golden age of console gaming. I didn’t know many boys who didn’t consider game design with awe. Our youthful naivete had us thinking that a game started out at 80% complete, and it was our job to play-test it until the end.

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RELATED IDEAS

The real career landscape

If you can figure out how to get a reasonably accurate picture of the real career landscape out there, you have a massive edge over everyone else, most of whom will be using outdated conventional wisdom as their instruction booklet.

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Careers were always linear, with every worker climbing the corporate ladder, rising from an individual contributor to a manager and then further upwards. 

This structure is now getting outdated.

  • Modern careers are spread in all directions and not just vertically. 
  • There can be horizontal growth, personal growth aligned with company requirements and a shift towards learning on the job, upgrading one’s skill sets.

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Recap your memory

Self-serving bias feeds the ego.

Don’t point fingers and fail to learn from failures. Don’t take credit where it isn’t due. Undue confidence leads to bad decisions.

Negativity bias makes things seem more disastrous than they are.

Do positive thinking exercises and forgive yourself of your past. Don’t forego opportunities for unreasonable fear of loss.

Correspondence (FAE) bias auses us to blame others for their mistakes and external factors for our own.

Judge people by the same standards used to judge yourself.

Gambler’s fallacy is when we draw false conclusions from past data.

Beat this by continually updating your expectations. Keep a reasonableness standard that holds to reality. Think forward, not backward.

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