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The meaning of life in a world without work

Deep Play

The End of Work in the coming decades may give way to the rise of 'Deep Play', elaborate virtual reality games mixed with religion, consumerism and other ideologies.

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IDEA EXTRACTED FROM:

The meaning of life in a world without work

The meaning of life in a world without work

https://www.theguardian.com/technology/2017/may/08/virtual-reality-religion-robots-sapiens-book

theguardian.com

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Key Idea

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SIMILAR ARTICLES & IDEAS:

Our culture of work

Our culture claims that work is unavoidable and natural. The idea that the world can be freed from work, wholly or in part, has been suppressed for as long as capitalism has existed.

Exploring the abolition of work
  • In 1885, socialist William Morris proposed that in the factories of the future, employees should work only four hours a day.
  • In 1930, John Maynard Keynes predicted that advances in technology would lead to an age of leisure where people might work 15 hours a week.
  • Since the early 2010s, these ideas have been developed further, creating a growing critique of work as an ideology, and exploring alternatives to work.
  • Post-work offers enormous promises: In a life of much less work, life would be calmer, more equal, more communal, more pleasurable, more thoughtful, more politically engaged, more fulfilled.
Work ideology

The work ideology is not natural nor very old.

  • Before the modern era, all cultures thought of work as a means to an end, not an end in itself.
  • Once the modern work ethic was established, working patterns started to shift. Between 1800 and 1900, the average working week shrank from 80 hours to 60 hours, and in the 1970s to roughly 40 hours.
  • In 1979, Bernard Lefkowitz related in his book that people who had given up their jobs reported feelings of "wholeness." During the same period, because wages were high enough, it became possible for most people to work less.
  • During the 80s, work ideology was reimposed by aggressively pro-business governments who were motivated by a desire for social control.
  • By the early 21st century, the work culture seems inescapable.

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    A new disorder

    The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors :

    The term "addiction"

    Addiction can include:

    • Addiction as a moral transgression, like excessive drinking or drug use.
    • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
    • Colloquial violation, which applies the term to almost any fixation. 

    The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

    Arguments against gaming addiction
    • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
    • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
    • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products. 

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    Multiple Intelligences
    Multiple Intelligences

    Harvard psychologist Howard Gardner described nine different types of intelligence in his book Frames Of Mind: The Theory Of Multiple Intelligences.

    Each ‘type’ of intellig...

    Naturist - Nature Smart

    There are people who find nature to be meditative and feel closely connected to trees, rivers and flowers. The natural elements around them like the clouds and the universe attracts them.

    They make great astronomers, botanists, geologists and landscape architects.

    Interpersonal - People Smart

    Some people love interacting with friends, family and colleagues. They understand body language, and communicate better and are sensitive to others feelings, perspectives and viewpoints. This super-important intelligence type can be applied to most careers.

    Interpersonal Intelligence types can have great careers as managers, psychologists, teachers and social workers.

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