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It’s All Fun and Games Until You Run Out of Coins

Behaviour Psychology

Most of these addictive mobile games are casual ones, and raked in $50 billion dollars of annual revenue in 2018 alone, more than what Hollywood’s global revenue was in that year.

Core gaming has dedicated followers and are complex, requiring commitment and skill. They require years of commitment and people are passionate about them, with some being lifetime members.

These games use highly advanced psychological tricks, studying the behaviour of smokers, to get people to spend on their platform.

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It’s All Fun and Games Until You Run Out of Coins

It’s All Fun and Games Until You Run Out of Coins

https://gen.medium.com/its-all-fun-and-games-until-you-run-out-of-coins-5d0ae19356f3

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Key Ideas

Programmed To Be Addictive

Games are designed to be addictive in a ‘gateway drug’ fashion. The ‘free-to-play’ or ‘Freemium’ models entice users to try and as soon as one plays it and is hooked, they ask for a little amount of cash to continue and gain new levels/powers etc. This process repeats itself, psychological playing with our ‘addictiveness’ loophole in the brain.

Behaviour Psychology

Most of these addictive mobile games are casual ones, and raked in $50 billion dollars of annual revenue in 2018 alone, more than what Hollywood’s global revenue was in that year.

Core gaming has dedicated followers and are complex, requiring commitment and skill. They require years of commitment and people are passionate about them, with some being lifetime members.

These games use highly advanced psychological tricks, studying the behaviour of smokers, to get people to spend on their platform.

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A new disorder

The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors :

The term "addiction"

Addiction can include:

  • Addiction as a moral transgression, like excessive drinking or drug use.
  • Addiction as a scientific disease, which characterize alcoholism and drug addiction as biological.
  • Colloquial violation, which applies the term to almost any fixation. 

The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.

Arguments against gaming addiction
  • Excessive gameplay is a symptom of a larger problem, like anxiety or depression.
  • The fear of possible addiction arrises from moral panic about new technologies, not scientific research or clinical data.
  • Making excessive gaming a disorder can harm the gaming industry by stigmatizing their products. 

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6 Life Lessons From Video Games
6 Life Lessons From Video Games
  1. Sometimes games tempt us to cheat, but winning while cheating is an empty victory.
  2. Many games have secret bonuses and features not explained. To extract the most out of ...
Developing mastery

Fun is the experience of developing mastery. When we acquire new skills and recognize valuable patterns, our brains reward us with a shot of pleasurable sensations. 

Games and learning

Games are optimal learning environments:

  • Feedback loops are short, fast and adapted to your skill level.
  • Challenges grow as you develop new skills.
  • Failures are learning opportunities because every time you make a mistake, you get a hint about how you can do better next time.
Boredom and learning

Boredom is what we feel when our brain decides that there's nothing worth learning. It's the brain searching for new information.

And even games become boring at some point because they eventually run out of things to teach you. That's when you stop playing.

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