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Games are designed to be addictive in a ‘gateway drug’ fashion. The ‘free-to-play’ or ‘Freemium’ models entice users to try and as soon as one plays it and is hooked, they ask for a little amount of cash to continue and gain new levels/powers etc. This process repeats itself, psychological playing with our ‘addictiveness’ loophole in the brain.
Most of these addictive mobile games are casual ones, and raked in $50 billion dollars of annual revenue in 2018 alone, more than what Hollywood’s global revenue was in that year.
Core gaming has dedicated followers and are complex, requiring commitment and skill. They require years of commitment and people are passionate about them, with some being lifetime members.
These games use highly advanced psychological tricks, studying the behaviour of smokers, to get people to spend on their platform.
SIMILAR ARTICLES & IDEAS:
The World Health Organization officially added a new disorder to the section on substance use and addictive behaviors : “
Addiction can include:
The idea that someone can be addicted to a behavior, as opposed to a substance, remains debatable.
Serena Williams comes determined to the court to make it happen. Confidence and believing that you can win are ingredients of the mindset of a champion. You have to work on developing that yo...
Serena Williams started playing tennis early on. Back in 2011, she had a major injury that caused her to plummet from being number 1 to 172. In 2013 she gained her rank back.
She decided to persist regardless of her injuries and losses.
In 2015 Serena Williams already had 21 Grand Slam titles. She was only 1 title away from scoring 22nd one, which was only done by Steffi Graf. She made it happen by winning Wimbledon 2016.
Never give up. If someone else is winning, you can do it too.