Cognitive Maps (CM) - Deepstash
Ultimate Guide to Reducing Churn

Learn more about videos with this collection

How to analyze churn data and make data-driven decisions

The importance of customer feedback

How to improve customer experience

Ultimate Guide to Reducing Churn

Discover 62 similar ideas in

It takes just

9 mins to read

Cognitive Maps (CM)

Cognitive Maps (CM)

A good map has to map the environment in the mind of the user, not to faithfully represent the terrain. The map is not the territory.

When the map does not match the territory (or the environment), users get lost. They usually quit the game. 

10

113 reads

MORE IDEAS ON THIS

The role of maps

The role of maps

In a gamified system, maps serve important functions:

  1. Orientation: Provide users with a visual representation of the game environment.
  2. Navigation: Helps players navigate the app or game.
  3. Goal Setting: Maps can be used t...

10

120 reads

Deconstruct cognitive maps

Deconstruct cognitive maps

In games maps can be made of:

Path - a route that players can follow. In 3D games it can literally be a road. 

Landmark - usually fixed, recognisable elements that act as reference points helping players orienting themselves. 

District ...

10

91 reads

CURATED FROM

CURATED BY

vladimir

Life-long learner. Passionate about leadership, entrepreneurship, philosophy, Buddhism & SF. Founder @deepstash.

Maps are important in designing any game. This resource helped me understand how to think about designing them.

Related collections

More like this

General Thinking Concepts

  • Inversion — Otherwise known as thinking something through in reverse or thinking “backwards,” inversion is a problem-solving technique.
  • ...

It's Mostly Mental

Your confidence can't be at the whims of every point, game or set lost. Knowing how to remain calm, not feeling discouraged or frustrated throughout a match can make all the difference. 

Nothing is more unnerving than playing someone who can not be discouraged, and refuses to lose no mat...

Click here, click there

Click here, click there

Tutorials of products where you have to click or tap certain areas to advance are quite innefective. The game may be advancing but the user does not learn anything. 

A better approach is to give users challanges. Teach some systems but let the user fill in the gaps. These small achivements ...

Read & Learn

20x Faster

without
deepstash

with
deepstash

with

deepstash

Access to 200,000+ ideas

Access to the mobile app

Unlimited idea saving & library

Unlimited history

Unlimited listening to ideas

Downloading & offline access

Personalized recommendations

Supercharge your mind with one idea per day

Enter your email and spend 1 minute every day to learn something new.

Email

I agree to receive email updates