Turn Problems into Questions - Deepstash

Turn Problems into Questions

When faced with how to improv retention rates

How can we make a better employee experience?

ReFocus 

STASHED IN:

35

STASHED IN:

0 Comments

MORE IDEAS FROM What is Design Thinking?

  1. Past, Present, and Future
  2. Three Types of Research
  3. generative : Find the New; Needs 
  4. evaluative : Feedback; iterate Forward 
  5. validating : Current happening

STASHED IN:

36

  1. Customer Unmet Needs 
  2. Diverse Voices in solution 
  3. Lower risks and costs 
  4. Easier to kill the creative ideas than to kill the incremental ones.
  5. Employee buy-in.

2

STASHED IN:

37

Experiment 

Measure / Learn 

Share 

Scale 

2

STASHED IN:

35

If you have always done it that way, it is probably wrong.

STASHED IN:

36

  1. Suspend Judgment
  2. Creative Crazy 
  3. Recombine Remix 
  4. Different people 

1

STASHED IN:

36

User / Human Centered : 

Flexibility : Embrace Change : Perpetual Beta 

Creative Energies: Propel Innovation 

Doing Centric

1

STASHED IN:

36

  1. Empathy 
  2. Define 
  3. Ideate 
  4. Prototype 
  5. Test and Implement 

2

STASHED IN:

39

Suspend judgment 

  1. Go Wild! 
  2. Up Creativity Before Down Selection 
  3. Avoid Local optimas and Sequence Time Bias 
  4. Prototype Test Refine 
  5. Iteration 
  6. Fail Fast Learn Faster 
  7. Implement

1

STASHED IN:

36

  1. JTBD: jobs to be done 
  2. needs; unmet Needs >> Opportunities 
  3. common patterns Across Users 

1

STASHED IN:

35

  1. What your users do, say, think, and feel.
  2. What are their Outcome Expectations 
  3. ‘what motivates or discourages users?’ 
  4. ‘where do they experience frustration?’ 

1

STASHED IN:

36

Edward De Bono 

Great Book for Ideation 

challenging assumptions

2

STASHED IN:

35

You have to immerse yourself in the problem

STASHED IN:

36

  1. Iterate - Measure - Learn 
  2. Learn About Unmet Needs

STASHED IN:

35

  1. Start to Gather Insights
  2. Build Scrappy Prototypes 
  3. Turn Problems into Questions 
  4. Research to Understand 

STASHED IN:

35

a wonderful interface solving the wrong problem will fail.

3

STASHED IN:

43

  1. Practicing Empathy
  2. Observation
  3.  Interviewing

STASHED IN:

35

  1. What are the components to the solution
  2. Tactile / Modules / MVP 

STASHED IN:

36

  1. Feasible
  2. Viable
  3. Desirable 

STASHED IN:

35

  1. Allow users to Drive Experience 
  2. Agile - Lean - Iterative - MVP 

1

STASHED IN:

36

Deepstash helps you become inspired, wiser and productive, through bite-sized ideas from the best articles, books and videos out there.

GET THE APP:

RELATED IDEA

Historically, design has been an afterthought in the business world. It applied only to aesthetics and resulted in companies creating solutions that failed to meet their customers' real needs.

Early examples of human-centric design:

  • In the early 1900s, Charles and Ray Eames practised "learning by doing", exploring a range of needs and limitations before designing their famous Eames chairs.
  • In the 1960s, dressmaker Jean Muir considered how her clothes felt to wear and how they looked to others.

Both developed a deep understanding of their users' lives and unmet needs.

STASHED IN:

2

Historically, design has only been used to touch up a product’s aesthetics. It resulted in solutions that failed to meet customers’ needs. Design-thinking remedies this by approaching products from a human-centric viewpoint.

STASHED IN:

0 Comments

Design Thinking And Our Life

Design thinking is a methodology to innovate new designs into products and services and can be applied to many other problems in our lives, including how we live them.

Designers who get stuck in various design problems, complications and unforeseen situations try to find innovative solutions and work on their problems in a creative way. This is because what they are doing hasn’t been done before.

13

STASHED IN:

282

The double diamond design model

The Double Diamond design model is a roadmap for the creative process.

The British Design Council invented the model back in 2005. The Council wanted to learn more about how people process information to create solutions. Surprisingly, they found that all creative people go through the same steps in search of innovation.

2

STASHED IN:

7

The double design model is a system that all designers use in their creative processes.

STASHED IN:

0 Comments