What is Design Thinking? - Deepstash
What is Design Thinking?

What is Design Thinking?

Curated from: ideou.com

Ideas, facts & insights covering these topics:

20 ideas

·

15.8K reads

75

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Jakob Nielsen

a wonderful interface solving the wrong problem will fail.

210

2.51K reads

Challenges of Innovation

  1. Customer Unmet Needs 
  2. Diverse Voices in solution 
  3. Lower risks and costs 
  4. Easier to kill the creative ideas than to kill the incremental ones.
  5. Employee buy-in.

198

1.52K reads

4 Principles of Design Thinking

  1. User / Human Centered : 
  2. Flexibility : Embrace Change : Perpetual Beta 
  3. Creative Energies: Propel Innovation 
  4. Doing Centric

203

1.34K reads

Doing Centricity

Google method to generate and scale ideas

  1. Experiment 
  2. Measure / Learn 
  3. Share 
  4. Scale 

192

1.05K reads

Design Think Foundations

Suspend judgment 

  1. Go Wild! 
  2. Up Creativity Before Down Selection 
  3. Avoid Local optimas and Sequence Time Bias 
  4. Prototype Test Refine 
  5. Iteration 
  6. Fail Fast Learn Faster 
  7. Implement

197

920 reads

Steve Eppinger

You have to immerse yourself in the problem

191

764 reads

5 Stages of Design Think

  1. Empathy 
  2. Define 
  3. Ideate 
  4. Prototype 
  5. Test and Implement 

207

771 reads

Empathize

  1. What your users do, say, think, and feel.
  2. What are their Outcome Expectations 
  3. ‘what motivates or discourages users?’ 
  4. ‘where do they experience frustration?’ 

202

644 reads

Define

  1. JTBD: jobs to be done 
  2. needs; unmet Needs >> Opportunities 
  3. common patterns Across Users 

192

573 reads

Ideate

  1. Suspend Judgment
  2. Creative Crazy 
  3. Recombine Remix 
  4. Different people 

195

518 reads

Lateral Thinking

Edward De Bono 

Great Book for Ideation 

challenging assumptions

194

633 reads

Prototype

  1. What are the components to the solution
  2. Tactile / Modules / MVP 

188

426 reads

Test / Implement

  1. Allow users to Drive Experience 
  2. Agile - Lean - Iterative - MVP 

189

554 reads

Charles Kettering

If you have always done it that way, it is probably wrong.

190

524 reads

How to Get Started

  1. Start to Gather Insights
  2. Build Scrappy Prototypes 
  3. Turn Problems into Questions 
  4. Research to Understand 

196

670 reads

Start to Gather Insights

  1. Practicing Empathy
  2. Observation
  3.  Interviewing

190

416 reads

Build Scrappy Prototypes

  1. Iterate - Measure - Learn 
  2. Learn About Unmet Needs

190

359 reads

Turn Problems into Questions

When faced with how to improv retention rates

How can we make a better employee experience?

ReFocus 

189

411 reads

Research

  1. Past, Present, and Future
  2. Three Types of Research
  3. generative : Find the New; Needs 
  4. evaluative : Feedback; iterate Forward 
  5. validating : Current happening

191

733 reads

Key Questions

  1. Feasible
  2. Viable
  3. Desirable 

189

461 reads

IDEAS CURATED BY

gopu44

Founder startup, analytics, creative thinking

Vishwanath Gopu Ramdas's ideas are part of this journey:

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