What is Design Thinking? - Deepstash
What is Design Thinking?

What is Design Thinking?

Curated from: ideou.com

Ideas, facts & insights covering these topics:

20 ideas

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15.6K reads

75

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Jakob Nielsen

a wonderful interface solving the wrong problem will fail.

208

2.5K reads

Challenges of Innovation

  1. Customer Unmet Needs 
  2. Diverse Voices in solution 
  3. Lower risks and costs 
  4. Easier to kill the creative ideas than to kill the incremental ones.
  5. Employee buy-in.

197

1.5K reads

4 Principles of Design Thinking

  1. User / Human Centered : 
  2. Flexibility : Embrace Change : Perpetual Beta 
  3. Creative Energies: Propel Innovation 
  4. Doing Centric

201

1.33K reads

Doing Centricity

Google method to generate and scale ideas

  1. Experiment 
  2. Measure / Learn 
  3. Share 
  4. Scale 

189

1.04K reads

Design Think Foundations

Suspend judgment 

  1. Go Wild! 
  2. Up Creativity Before Down Selection 
  3. Avoid Local optimas and Sequence Time Bias 
  4. Prototype Test Refine 
  5. Iteration 
  6. Fail Fast Learn Faster 
  7. Implement

195

909 reads

Steve Eppinger

You have to immerse yourself in the problem

188

757 reads

5 Stages of Design Think

  1. Empathy 
  2. Define 
  3. Ideate 
  4. Prototype 
  5. Test and Implement 

204

765 reads

Empathize

  1. What your users do, say, think, and feel.
  2. What are their Outcome Expectations 
  3. ‘what motivates or discourages users?’ 
  4. ‘where do they experience frustration?’ 

200

637 reads

Define

  1. JTBD: jobs to be done 
  2. needs; unmet Needs >> Opportunities 
  3. common patterns Across Users 

190

567 reads

Ideate

  1. Suspend Judgment
  2. Creative Crazy 
  3. Recombine Remix 
  4. Different people 

193

511 reads

Lateral Thinking

Edward De Bono 

Great Book for Ideation 

challenging assumptions

192

629 reads

Prototype

  1. What are the components to the solution
  2. Tactile / Modules / MVP 

186

421 reads

Test / Implement

  1. Allow users to Drive Experience 
  2. Agile - Lean - Iterative - MVP 

187

550 reads

Charles Kettering

If you have always done it that way, it is probably wrong.

188

512 reads

How to Get Started

  1. Start to Gather Insights
  2. Build Scrappy Prototypes 
  3. Turn Problems into Questions 
  4. Research to Understand 

194

666 reads

Start to Gather Insights

  1. Practicing Empathy
  2. Observation
  3.  Interviewing

188

410 reads

Build Scrappy Prototypes

  1. Iterate - Measure - Learn 
  2. Learn About Unmet Needs

188

354 reads

Turn Problems into Questions

When faced with how to improv retention rates

How can we make a better employee experience?

ReFocus 

187

405 reads

Research

  1. Past, Present, and Future
  2. Three Types of Research
  3. generative : Find the New; Needs 
  4. evaluative : Feedback; iterate Forward 
  5. validating : Current happening

189

720 reads

Key Questions

  1. Feasible
  2. Viable
  3. Desirable 

187

455 reads

IDEAS CURATED BY

gopu44

Founder startup, analytics, creative thinking

Vishwanath Gopu Ramdas's ideas are part of this journey:

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