Cracking the Sitcom Code - The Atlantic - Deepstash
Cracking the Sitcom Code - The Atlantic

Cracking the Sitcom Code - The Atlantic

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55 reads

Cracking the Sitcom Code - The Atlantic

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Overview

  1. The Teaser (Minutes 1-3)
  2. The Trouble (Minutes 3-8)
  3. The Muddle (Minutes 8-13):
  4. The Triumph/Failure (Minutes 13-18): The plan drawn up a few minutes ago to tackle the main plot is put into action, but it can’t work or the episode would be over already.
  5. The Kicker (Minutes 19-21): There is usually an “outro” (sometimes while the credits are rolling), which shows the protagonist in the aftermath of that episode’s action.

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55 reads

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