Creativity, Inc. Summary 2024 - Deepstash

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Creativity, Inc. Summary

About Creativity, Inc. Book

From a co-founder of Pixar Animation Studios—the Academy Award–winning studio behind Coco, Inside Out, and Toy Story—comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath.

NEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington PostFinancial TimesSuccessInc.Library Journal

Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about creativity—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.”

For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.

As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as:

• Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.
• If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead.
• It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them.
• The cost of preventing errors is often far greater than the cost of fixing them.
• A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.

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Creativity, Inc. by Ed Catmull, Amy Wallace
Ed catmull

Failure isn't a necessary evil. In fact, it isn't evil at all. It is a necessary consequence of doing something new.

ED CATMULL

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What's more important? People, or Ideas?

What's more important? People, or Ideas?

Is having right people with you a more important aspect, or having the right idea? 

According to Ed Catmull (The President and Co-Founder of Pixar Studios), having right people takes the edge. 

  • If you give a good idea to a mediocre team, they will screw it up. 
  • If you give a mediocre idea to a brilliant team, they will either fix it or throw it away and come up with something better.
  • Getting the right people and the right chemistry is more important than getting the right idea.

Hire inspired people, then give them good ideas. Never try to do it the other way around.

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Risk Taking: Individual or A Team's Effort?

Risk Taking: Individual or A Team's Effort?

Not being surprised by failure when it happens, the people at Pixar acknowledge it up front. They greet it right at the door. By accepting that mistakes are just part of the deal, they can design their processes to be iterative, meaning they can weed out the mistakes they find with the next project and not repeat them again.

At Pixar mistakes are never made by individuals, only by teams. When failure happens, the entire team is responsible.

Failure-sharing is exactly that. When everyone feels safe to take risks do you have an environment where everyone can have the courage to be creative.

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The book Creativity, Inc. provides an inside look at Pixar Animation Studios and the leadership principles that enabled it to become one of the most creative and successful animation studios in the world. Co-founder and President Ed Catmull takes readers behind the scenes, from Pixar's early days as a small computer company to producing blockbuster hits like Toy Story, Finding Nemo, and Up.

ED CATMULL

Failure isn't a necessary evil. In fact, it isn't evil at all. It is a necessary consequence of doing something new.

ED CATMULL

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ED CATMULL

Candor could not happen without trust, and trust (like candor) must be earned over time

ED CATMULL

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Assemble Diverse Cross-Functional Teams

Assemble Diverse Cross-Functional Teams

  • Great films require both creative mastery and technical excellence.
  • Assemble complementary teams with diverse skills like art, animation, directing, writing and technology.
  • Collaboration between paradoxical abilities like mastery and beginner's mind yields breakthroughs.
  • Avoid silos. Value collective genius over individual brilliance. Help introverts contribute.
  • Build a cohesive team united by shared purpose. Diversity powers originality.

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How Creativity Liberates

Are you a leader who cares about your people? Then this book is for you. Are you a leader who wants his company to be one where people are inspired to be their best? Then this book is for you. Are you a leader who cares about your clients? Then this book is for you. This book is a “How To” manual on creating a highly motivated, creative, inspired culture that once picked up, will be very difficult to stop reading.

See http://j.mp/Creativity_Review for the complete review.

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Great teams are more important than great ideas

“If you give a good idea to a mediocre team, they will screw it up. If you give a mediocre idea to a brilliant team, they will either fix it or throw it away and come up with something better.”

3

ED CATMULL

"Focus, focus, focus!" (This last one was a particular favorite piece of nonadvice.

When people hear it, they nod their heads in agreement as if a great truth has been presented, not realizing that they've been diverted from addressing the far harder problem: deciding what it is that they should be focusing on. It ends up being advice that doesn't mean anything.) These slogans were offered as conclusions-as wisdom-and they may have been, I suppose. But none of them. gave me any clue as to what to do or what I should focus on.

ED CATMULL

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