This helps people explore the breadth of the area under discussion.
Generate a list of words related to the topic of your event or training.
You can use this opportunity to introduce essential terms and discuss the scope (what's in and what's out) of your training or event.
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Group people into twos or threes, and ask people to discuss their expectations for the event or work ahead, including their fears and their hopes. Gather the group's response by collating three to four hopes, fears, and expectations from each pairing or threesome.
When designing your ice breaker, think about the "ice" that needs to be broken.
This gives each person the opportunity to ask key questions they hope to cover in the event or training.
Consider using an ice breaker when:
Used to break the ice or as a re-energizer during an event.
If people are getting bogged down in the detail during problem-solving, for example, you can change pace easily by running a quick-fire brainstorming session.
The facilitator arranges the group in a circle and asks each person to throw the ball across the circle, first announcing her own name, and then announcing the name of the person to whom they are throwing the ball. Time the process, then ask the group to beat that timing. As the challenge progresses, the team will improve its process, for example by standing closer together.
A hackathon is an intensive, often software-centric, ideation, prototyping and presentation challenge on known or unknown problems or opportunities.
It is a design sprint-like event in which computer programmers and others involved in software development, including graphic designers, interface designers, project managers, and others, often including subject-matter-experts, collaborate intensively on software projects”
Every workshop must have a clear goal.
Many workshops are a waste of time because there's no clear goal kept at the center of the discussion. Without this clear goal, there's really no point in getting people together.
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