Games need good goals: concrete, achievable, and rewarding The design of these goals can help gamify your product fueling your potential for the flow state. Products need rapid and robust controls and platforms, the extreme ease/efficient use of a product can make it feel more like a game.
Five key components of flow:
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To find a state of flow, your goals need to push you to the limits of your skillset.
When your skills are well-matched to the task at hand, it feels deeply rewarding.
Ten core components that indicate the Flow state:
... where we are so immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity that we lose sense of space and time.
It is thought to be triggered by a clear set of goals and having your skills pushed just beyond their breaking point whil...
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