Flow State as a Product - Deepstash
Flow State as a Product

Flow State as a Product

Games need good goals: concrete, achievable, and rewarding The design of these goals can help gamify your product fueling your potential for the flow state. Products need rapid and robust controls and platforms, the extreme ease/efficient use of a product can make it feel more like a game.

Five key components of flow:

  • Know what to do next
  • Know how to do it
  • Free from distractions
  • Get clear and immediate feedback
  • Must feel a balance of challenge and skill – if the activity is too hard, we feel anxious. If the activity is too easy, we feel bored.

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Ten core components that indicate the Flow state:

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