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In game design, you don’t worry about what users want or needs, you focus on how they feel. They don’t use your product, they play it. We must understand human motivation as it relates to enjoyable product experience
Intrinsic vs Extrinsic motivation:
Rewards can undermine intrinsic motivation in the wrong environment. Gamification works when the underlying experience was already a ‘game‘ – work is perceived as a game
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Games need good goals: concrete, achievable, and rewarding The design of these goals can help gamify your product fueling your potential for the flow state. Products need rapid and robust controls and platforms, the extreme ease/efficient use of a product can make it feel more like a game.
Five key components of flow:
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Think as long-term as you possibly can. The most valuable companies are the ones that last the longest. Think big, know from day one what your multi-billion dollar story is going to be
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