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RAHUL VORA

“Flow is not what you’re doing, it’s how you feel when you’re doing it”

RAHUL VORA

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In game design, you don’t worry about what users want or needs, you focus on how they feel. They don’t use your product, they play it. We must understand human motivation as it relates to enjoyable product experience

Games need good goals: concrete, achievable, and rewarding The design of these goals can help gamify your product fueling your potential for the flow state. Products need rapid and robust controls and platforms, the extreme ease/efficient use of a product can make it feel more like a game.

  • Always raise one round of capital ahead of schedule when possible. At any given point, you have 6-10 years of financial runway
  • It helps you make deliberate decisions proactively rather than reactively. Create momentum – narratives and product waitlists can help you get ahead.
  • ...

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If you’re struggling to find a product/market fit, first figure out what “looks like food” to your prospects. Find the language/market fit first and everything else will be much easier.

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