Ideas from books, articles & podcasts.
“Flow is not what you’re doing, it’s how you feel when you’re doing it”
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In game design, you don’t worry about what users want or needs, you focus on how they feel. They don’t use your product, they play it. We must understand human motivation as it relates to enjoyable product experience
Games need good goals: concrete, achievable, and rewarding The design of these goals can help gamify your product fueling your potential for the flow state. Products need rapid and robust controls and platforms, the extreme ease/efficient use of a product can make it feel more like a game.
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If you’re struggling to find a product/market fit, first figure out what “looks like food” to your prospects. Find the language/market fit first and everything else will be much easier.
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