The Design of Everyday Things - Deepstash
The Design of Everyday Things

Syed Daniyal's Key Ideas from The Design of Everyday Things
by Don Norman

Ideas, facts & insights covering these topics:

10 ideas

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209 reads

1

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DON

The designer of everyday things must take into account the whole experience of the person using the product or service, not just the product itself.

DON

7

32 reads

Make Things Visible

Make Things Visible

Good design should make it clear what actions are possible and what the current state of the system is.

7

25 reads

Provide Feedback

Provide Feedback

Users should be informed of the results of their actions and the system's current state.

7

20 reads

Make Use Of Constraints

Make Use Of Constraints

Making use of constraints guides the user in the roght direction

example:

ATM may be designed to only allow the user to make a withdrawal after they have inserted their bank card and entered their PIN (Personal Identification Number). This constraint guides the user towards the correct action (inserting their card and entering their PIN) and prevents errors such as trying to make a withdrawal without first inserting their card.

7

20 reads

Simplify The Structure Of Tasks

Simplify The Structure Of Tasks

Break down complex tasks into smaller, more manageable sub-tasks.

example:

contact form in a website, by breaking down the task into smaller sub-tasks such as filling out personal information, the subject, and the message, the user doesn't feel overwhelmed and can complete the task easily.

8

18 reads

Make Things Physically Easy To Use

Make Things Physically Easy To Use

Good design should take into account the physical abilities and limitations of users.

8

19 reads

Provide Good Defaults

Provide Good Defaults

Provide a good starting point for users and make it easy to return to a known state.

example:

"The Nothing Phone 1 was so similar to the Apple iPhone that it immediately had a positive influence in the smartphone market."

7

20 reads

Provide Flexibility And Versatility

Provide Flexibility And Versatility

Allow users to adapt the system to their needs and preferences

example:

A thermostat with a digital interface, where the temperature, fan speed, schedule and other options are easy to find and adjust.

7

19 reads

Get The Mapping Right

Get The Mapping Right

The relationship between controls and their effects should be intuitive and consistent.

example: pro

The controls on a toaster typically include a lever to lower the bread into the toaster, a dial or buttons to set the desired level of toasting, and a button or lever to eject the toast when it is done. The relationship between these controls and their effects is intuitive and consistent, meaning that it is easy for the user to understand how to operate the toaster.

8

15 reads

Make Things Aesthetically Pleasing

Make Things Aesthetically Pleasing

An aesthetic design draws the users attention and almost fades away in the distance unless noticed.

8

21 reads

IDEAS CURATED BY

irvw

A lifelong learner with a passion for continual self-improvement and growth, always seeking new knowledge and experiences to broaden their perspective and understanding of the world.

CURATOR'S NOTE

This book was a classic and took me about a month to complete haha

Curious about different takes? Check out our The Design of Everyday Things Summary book page to explore multiple unique summaries written by Deepstash users.

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