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Two Kickstarter campaigns set out to raise money to create products that claimed to relieve stress. Both made millions, but more importantly: They helped to create an entire economy out of the treatment of anxiety with simple products.
Despite the lack of scientific data, these products became so popular because people who watched the video donated with the belief that the devices might actually work.
Anxiety affects 18.1 percent of Americans each year and almost one-third of Americans over their lifetimes.
There might be many probable causes, for instance, social media or toxins. Or, we might be overdiagnosing anxiety. Either way, those who suffer from anxiety want a solution, and they are turning to digital therapists, apps, and videos for relief. This makes the person who suffers from anxiety the most ideal consumer for this era's most marketable products.
The Fidget Cube became the 10th most funded project of all time. That was because of a few factors:
By the time the Fidget Cube was released, versions of spinning toys like the Fidget Spinner had already flooded the market. Variations of this toy were marketed as therapeutic aids for children with ADHD, anxiety and autism.
However, it was only after Forbes claimed fidget spinners as the toy to have, that sales increased exponentially.
The product team of Futurism noticed articles about the science of sleep and stress were getting a lot of traffic. They took the old idea of weighted blankets, used to treat children with autism and other disorders, gave it a new look, and marketed it with the promise that it could relieve stress and anxiety.
The gravity blanket, like the fidget spinner, succeeded because of good design, universal appeal, and the products' novelty.
The question that needs to be asked is if millions of dollars should be made in the economy of anxiety products.
It is easy to create a market around anxiety. The groundwork has been made. The market is ready to invest in non-medical and alternative forms of treatment.
Although the symptoms are relieved somewhat, none of these products solves the underlying problem.
Fidget devices can help to move our attention away from our thoughts and redirect them to something physical. Weighted blankets may calm us down long enough to fall asleep. But they don't solve the underlying cause of anxiety or other disorders.
The Fidget Cube and the Gravity Blanket raised millions of dollars because they diagnosed people with a simple problem that exists for every single person: We fidget at times. We have trouble falling asleep.
Now that we are aware that we might have problems, we realize we should take care of ourselves to avoid an early death. Yet, the knowledge of our anxiety creates more anxiety, and because we don't understand how to deal with it, we throw products at it.
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